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3d coat displacement map smart material
3d coat displacement map smart material






If you use the bake texture feature under the retopo menu be sure to first export your model with the uv sets then choose that model to bake the displacement maps to. In the preferences menu be sure to select "Treat retopo groups as objects" I have no problems exporting multiple uv sets with displacement maps from the retopo room using the bake texture function under the retopo menu or just exporting the uv multiple sets using the export function. My version - Linux 4.1.08B which is the latest beta for the Linux version of 3DC. We could not import or export multiple uv sets from the retopo room. Andrew address the problem you are having a few beta versions back. The newer beta versions have features that have been added that might help you. It is always good to state what version of 3DCoat you are using. If I merge to the paint room I get artifacts as noted. "Also, you can merge to the Paint Room and then just export your model without any of the maps and the UVs you created will remain intact for baking operations in an external app like Xnormal." It exisits in the emtpy UV room and it keeps giving me an error that I must press unwrap before proceeding - which I do but it doesn't fix anything. "Make sure to click on the "Apply UV" button when you are done."įor the life of me I cannot find such a button in the Retopo room. Can I move between Retopo and UV room without Paint? "You can do this the same way in either the Retopo room or the UV room." So to be clear, creating uvs is not the problem, just baking out the multiple maps for each set from Retopo room. It bakes one map only with the 2 sets superimpossed.

3d coat displacement map smart material how to#

I know how to create and move UVs between sets. Make sure to click on the "Apply UV" button when you are done." You can do this the same way in either the Retopo room or the UV room. That way they will not all be superimposed upon each other. Do that, and then move the desired uv islands (a.k.a "shells") to the new uv set that you have created. "Above the upper left hand corner of the viewport there is a drop down menu option to make a new uv set. Will rewatch again to make sure I have not missed anything. I watched both video but it does not seem to address my issue specifically. Make sure to click on the "Apply UV" button when you are done. Above the upper left hand corner of the viewport there is a drop down menu option to make a new uv set.






3d coat displacement map smart material